Burst is an Add Object tool in Simulation inside 3DPlotter V3 Studio. A firework of particles arcing under gravity, each trailing its own flight.
How to use Burst
- Open Studio → Add Object → Simulation → Burst
- A live Burst element is added to the active layer
- Tune parameters in the element card in the object stack (live canvas preview)
- Export plot-ready G-code when satisfied
Menu path: Add Object → Simulation → Burst
Key controls
- Particles — lines · Lines, Shape Copies
- Space — 2d · Flat, Depth
- Tip Mark — dot · Dot, Square, Cross, None
- Launcher — circle · Circle, Square, Cross
- Particles — 36 (1–200 step 1)
Tune particles, space, tip mark, launcher, and particles in the inspector — open Studio to see all options.
Shuffle (in the element card) re-rolls: seed, particleCount, direction, spread, lengthVariation, airDrag, dimension, outputMode, launcherShape, endMarker, copiesPerParticle, copySpin, depthSpread, viewRotation, viewTilt.
Playback: Play to throw the burst, then pause on the frame you want.
What you can plot with Burst
- Pen-plotter art on A4/A3 beds (Bambu Lab, Prusa, Creality, and other pen-holder setups)
- Layered linework exported as G-code with pen-up travel
- Combined with other V3 objects and modifiers in the same document
Frequently asked questions
Where is Burst in the menu?
Add Object → Simulation → Burst
What can I adjust?
Start with the key controls above, then fine-tune everything else in the inspector inside Studio.
Is this non-destructive?
Objects live on layers as elements. You can edit parameters anytime; delete the element to remove it.
Does Burst work with multi-pen plotting?
Yes. Use Pen Palette on a layer to split linework by color, or set per-path ink on modifiers like Offset.
Try Burst
Open 3DPlotter Studio, follow the steps above, and export a test plot. Lifetime V3 access is €29.90.
More tools: Feature hub · V3 launch